- #Crazytalk 7 head and hair don't move together Patch#
- #Crazytalk 7 head and hair don't move together trial#
It is working and I haven't had that trouble. hair, shirt, pants, boots, eyelashes, head, body, eyes, teeth, etc.
#Crazytalk 7 head and hair don't move together Patch#
While attaching a sword that wasn't exported with the character to the hand bone does follow the hand properly.Ĭlick to expand.You definitely need to use the script patch I provided a few comments ago so that it can inject the invisible material for all the renderers provided by the iClone character, e.g. To test what I just wrote here I just ripped the boots off, placed cubes and verified they don't work even when parented, and then confirmed putting the boots back again still works. and then separate them out afterwards inside Unity to make a kit of clothing items you could apply at runtime. You can do this with lots of feet, boots, armor pieces, clothing, etc. You have to attach the object you want in iClone and export it with character so it inherits the correct weights. They will float in the general area of the feet but not quite in the right spot as you move. The answer is, since the boots for example in iClone are skinned you can't just remove them at runtime and say replace them with a couple of cubes even if you parent the cubes to each of the foot bones and have it work correctly.
#Crazytalk 7 head and hair don't move together trial#
Justin's very responsive, and since making these changes would improve UFPS I imagine he'd be happy to help you out.Įdit: I also figured out through trial and error the correct bones to use for an iClone character when setting up ragdoll:Įdit: I think I just understood your question. If this seems daunting to you, I'd recommend contacting Opsive support ( ) and requesting assistance with this.